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Interactive Media Design Review 1999
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00045_Script_onFrame3
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Text File
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1999-02-25
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2KB
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81 lines
on enterFrame
set the visibility of sprite 6 = TRUE
set the visibility of sprite 7 = TRUE
set the visibility of sprite 8 = TRUE
set the visibility of sprite 36 = TRUE
set the visibility of sprite 37 = TRUE
set the visibility of sprite 38 = TRUE
set the moveableSprite of sprite 69 = TRUE
set the visibility of sprite 69 = TRUE
set the visibility of sprite 56 = TRUE
set the visibility of sprite 57 = TRUE
set the visibility of sprite 58 = TRUE
set the visibility of sprite 59 = TRUE
set the visibility of sprite 60 = TRUE
set the visibility of sprite 61 = TRUE
set the locv of sprite 9 = the locv of sprite 9 - 10
set the locv of sprite 10 = the locv of sprite 10 + 10
puppetSound 1, "CameraSound"
puppetSound 2, "InstallGuide"
--Scrolling Parts
if the loch of sprite 63 > 0 then
set the loch of sprite 63 = the loch of sprite 63 - 5.75
else
set the loch of sprite 63 = 350
end if
if the loch of sprite 64 > -50 then
set the loch of sprite 64 = the loch of sprite 64 - 6.0
else
set the loch of sprite 64 = 350
end if
if the loch of sprite 65 > -50 then
set the loch of sprite 65 = the loch of sprite 65 - 4.75
else
set the loch of sprite 65 = 350
end if
if the loch of sprite 66 > -50 then
set the loch of sprite 66 = the loch of sprite 66 - 7.25
else
set the loch of sprite 66 = 350
end if
if the loch of sprite 67 > -50 then
set the loch of sprite 67 = the loch of sprite 67 - 7.0
else
set the loch of sprite 67 = 350
end if
-- end scrolling parts
set the loc of sprite 69 to point(135,372)
if the memberNum of sprite 4 = 87 then
go to frame 2
set the visibility of sprite 63 = FALSE
set the visibility of sprite 64 = FALSE
set the visibility of sprite 65 = FALSE
set the visibility of sprite 66 = FALSE
set the visibility of sprite 67 = FALSE
end if
if the memberNum of sprite 4 = 86 then
sound stop 1
end if
end